Hi, I'm
I'm a student in computer science, big data, and AI. Most of what I build started because I wanted the thing to exist — a tool for a server I run, a script to skip a chore I was tired of doing, a side project to learn something I didn't know yet.
I'm studying computer science, big data, and AI, with math and stats on the side. School covers the theory; the projects on this page are how I actually learn — by building, breaking, and trying again.
I tend to follow projects all the way through, from the first architecture sketch to the boring maintenance afterwards. Security gets a lot of my attention, mostly because I run things and have learned the hard way what happens when you don't.
Minecraft plugins are the side I keep coming back to — there's a small collection of them at the bottom of this page.
If you're working on something and want to chat, my inbox is open.
A streaming pipeline that flags suspicious crypto trading activity in real time. Kafka pulls the data in, Spark does the heavy lifting, and unsupervised models decide what's anomalous. Started as a big-data course project; I kept polishing it after.
An attack-surface scanner. The hot path is a Rust async port scanner; Python handles the recon work; FastAPI serves it; a Next.js dashboard puts it all in front of you.
A security audit script for Linux and macOS. It walks through config, auth, network, and file integrity, then drops a self-contained HTML report you can read offline. I wrote it because I was tired of running the same checks by hand.
Real-time face recognition through a webcam, with a sci-fi HUD overlay because I thought it'd look good. ArcFace embeddings via InsightFace handle the actual matching.
An autonomous agent that watches crypto markets and writes up what it sees. LangGraph orchestrates the steps, OpenAI does the writing, the rest is plumbing.
Turns your GitHub history into something nicer to look at — heatmaps, constellation graphs, a year-end recap you can share. Live and shipping.
Some open source, some commercial — all running on real servers. It's the corner of programming I keep coming back to.
Land claiming for Minecraft servers. Picked up by quite a few communities along the way.
The follow-up to SimpleClaimSystem. Same idea, more features, sold on celestis.dev.
The framework everything else here sits on. Database layer, multi-tier caching, cross-server sync. Folia compatible.
Sanctions and AI-assisted moderation that plug into XCore.
An auction house for XCore servers — fixed-price listings, live bidding, multi-currency.
Login and register flow with 2FA, premium auto-login, cross-server sessions, and proxy support.
Stacks items and mobs, caps chunk entities, kills runaway redstone clocks. Paper and Folia compatible — the TPS gain is noticeable.
Email is the easiest way to reach me. I read everything that comes in, and reply to most of it — project ideas, questions, or just a chat about something you're working on.